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"Dream Tale"

Sound Design / Sound Integration

I had the exciting opportunity to contribute to the sound design for the video game "dream Tale." It's a school game project. I have made the sound design on reaper et did the sound integration with Wwise and Unreal Engine 5.

"Staraxis"

Music Composition

Staraxis is a twin-stick shooter created in two months during the second year of Creajeux Nîmes. Use the left stick to move and the right stick to shoot in every direction. Charge your laser and destroy every enemy on the screen. A green planet has appeared near the Moon. Insect-like spacecrafts attack Earth. Take control of the latest-generation spaceship, the Staraxis !

Dungeon Survivor

I create this little Game called "Dungeon survivor" on Unreal Engine 5 where the player need to find a way to kill the monster by taking artefact. My goal was to create somme interesting mechanics between the player and the monster to integrate Sound with Wwise.

For exemple one of the sound mechanic that I'v made was the breath of the player character. I wanted it to change in therm of distance between the player and the monster. The drone sound also change like this.

Code Space

"The Good Plague"

Music Composition

I had the exciting opportunity to contribute to the musical composition for the video game "The Good Plague." The challenge was to create a medieval-inspired soundtrack that seamlessly fits into the game's atmosphere. It required a deep understanding of historical musical elements and a creative approach to ensure the music enhanced the overall gaming experience. This project not only allowed me to showcase my skills in musical composition but also to immerse myself in a rich and captivating historical period, bringing the world of "The Good Plague" to life through its soundscape.

I’m currently working on creating a small game using Unreal Engine 5. The gameplay is inspired by one of the mini-games from Nier Automata. While I’m adding my own twist to it, the core mechanics are drawn from that particular mini-game.

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